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This will need to be dealt with during lights out, so prepare a Bed Dummy in advance. It is currently a holding pen for reindeer. Next is the fence to the north of the prison. Unless you have a high amount of strength and are sure you can endure their attacks, find a moment during the daytime to do this safely when the guards are on duty. It is ill-advised to do this at lights out, as many guards are sleeping in there at that time. As such, make sure the coast is clear before you go inside, otherwise guards will recognise and attack you. Be warned that this is a restricted area. Everything else in there is not relevant. This holds a Cork, a component for one of the items needed to escape. Inside that room is a crate to the bottom-left. Use the outfit to get through the door and into where the guards sleep. Now using your guard outfit, head to the southeast of the prison, where there is a blue door. Make a copy of his key and again, take his baton to de-fang his future attacks, if you want. This will be one of the two officers that attend all group periods, rollcall included, but does not speak. Once you have made a copy of the first officer's key, it's time to track down the third officer on the roster. As such, you can armour yourself in this prison, should you need to do so. The guards won't bat an eye to you outside of your regular outfit. If you need to, you can make a Plated POW Outfit by taking someone's outfit when they're down and using that. Take his Guard Outfit as well for yourself, and if you'd like to, take his Baton as well, in order to de-fang his attacks in the future. Bring him down where possible and make a copy of his key. This will be the person who leads rollcalls. Work on your stats and then seek out the first officer.
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On console, you can chip into the cell next to yours for free access in and out of your room, even during lights out. This can serve as your gateway in and out of your cell block. After lights out, you can chip through the wall after the first one too and place an additional poster there. If you want, you can chip the northern wall of your cell to enable you access to the utility tunnel, then stash contraband down the right-hand side. Hold onto it, as it is an imperative job for one of the four items needed to be added to the sleigh. When you first start this game, you will automatically have the Kitchen Job.
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High Beam Flashlight x1 + Work Hat x1 + Roll of Duct Tape x1 This was the last bonus prison to be released before The Escapists 2.īowl of Water x1 + Magnetized Needle x1 + Cork x1 The prison is available on PC, console, and mobile versions. It follows the events of the free DLC item Santa's Sweatshop.